Redemption: Eternal Quest on Steam
MSRP: $3.99
Platform: Windows
Release: 8/28/15
Redemption: Eternal Quest is almost a really enjoyable game. Even putting aside for a moment that not every scenario is ideal for putting into a simulation game, I feel like making what amounts to Quest Giver Simulator is already an odd choice. But SimProse come close to making it work; but end up throwing a big old monkey wrench in the works when they added in a collectible card component.
The idea behind recruiting adventurers to send on quests, and then investing the profits from those quests into improving your adventurers is a solid enough concept. Sure, it’s not as action packed as your average dungeon-crawler, but there’s a satisfaction to be gained here. However, instead of focusing solely on making the game the best sim it could be, they made the decision to add minion cards that could be used to fight random battles that – in all honesty – add nothing to the game.
Those resources would have been better spent on putting some polish on the characters of the adventurers, giving them a variety of quirks related to backstory, rather than just an unintuitive stat sheet. Fleshing out the loot mechanics would also have helped immensely, or alternately paring them down to bare bones – in the game’s current incarnation, loot only ever equals gold, no matter what the loot items might be called. If you only want money, make it so only money is earned.
Redemption: Eternal Quest is only a little challenging to get into, but it’s ridiculously challenging to stay with. It requires too much interactivity to be a good background game, but there’s not enough to hold interest through a prolonged gaming session. It might have found more success as a mobile app than a PC game. As is, the game is having a bit of identity crisis.
Upon describing it to a friend of mine, she commented that it sounded an awful lot like World of Warcraft Garrison Simulator, and she wasn’t entirely wrong. But garrison missions worked in WoW because they gave tangible rewards that supported the main game play, and they only required your full attention for a few minutes a day. I’d like to see someone else take on the concept. Even for $3, I can’t recommend Redemption: Eternal Quest since it gets so much more wrong than it gets right.