Steam rating: 93% positive
Every time I think I might actually know a little bit about just about every gaming genre there is, I run into a new one. Technically, this time it’s a sub-genre of platforming, so I guess it’s not entirely shocking I wouldn’t have stumbled across any endless runners before Turbo Pug. Basically, it’s a platforming game with no option to stop and form any kind of strategy. One mistimed jump and it’s game over.
I don’t get it. I mean, sure cute little pixelated puppies and unlockables and leaderboards feel like a recipe for success (and given its high Steam rating, and the mess of Turbo Pug sequels, I guess it is). You get points both for distance run and for any collectibles you manage to mush your adorable little puggy face into along the way.
Procedural generation means no learning to play via muscle memory, and although I really liked the idea of unlockable characters, not having any idea what causes them to unlock was a little frustrating. For someone who likes platformers, and has a dollar to spare, I can see the allure, but this just wasn’t my game.