Platforms: Win, Mac, Linux, XBox One
Steam rating: 95% positive
Slime Rancher was an early access title that was definitely on my radar – in fact, I was sort of hoping for a spiritual successor to Viva Pinata – but with a $20 asking price and no demo available, I was holding off until I either saw a fantastic discount, or the game was fully released. Well, it was part of the Humble Monthly Bundle in October, and although I debated trying to trade, I ultimately decided to hold onto it, and wait until the game was a little more fleshed out to play it. However, since it’s got a 95% positive rating on Steam – and highly rated early access games are pretty uncommon – I thought I’d give it a whirl.
I will say this for it – it is pretty adorable. Although you start off with only pink slimes, with just a little wandering, I came across some grey slimes with cat ears. When I put a grey slime in with the pink ones, something happened and I ended up with a rather large pink slime with cat ears.
Unfortunately, I really didn’t get much out of it other than the cute. You catch slimes, put them in cage-like structures, feed them, pick up Plort (yes, that’s slime poop), and shoot that into a machine in exchange for cash. Past that, you won’t be given a whole lot of direction, which while I get that’s the nature of a sandbox game, I wanted a little more information. Disclaimer: I didn’t spend a whole lot of time bumbling around looking for information, but when you first start a game, inaccessible information is pretty much the same as none at all.
In its current state, Slime Rancher didn’t do it for me, but there are plenty of people out there enjoying farming for slime poop. It’s something I’ll check out again in a few months to see if it’s any more new-user friendly, but I can’t see myself losing even tens of hours to it.