Evo Explores

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Evo Explores on Steam

MSRP: $1.99

Platforms: Win, Mac, Linux, Android, iOS, Blackberry

Release: 5/16/16


The version of Evo Explores available on Steam seems like it’s a straight up port of the mobile version – everything is done with the mouse, and there’s even a “Battery Saver” setting in the options menu.  This doesn’t really bother me, since the price is so low, and consistent across all platforms, but there is really no compelling reason to get it on the computer instead of for your mobile device.  Levels are very short, and at least near the beginning of the game, not all that challenging, but I don’t think Evo Explores is meant to be a puzzle game for the brain as much as it’s meant to be a game for the eyes.

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You’re presented with a tiny robot avatar who needs to transverse a bunch of Escher-esque landscapes, usually with one or more manipulatable components.  And that’s really all there is to it, level after level – you need to get your tiny robot from point A to point B, sometimes having to step on a certain spot to open a door. It’s not complex.  It is, however, really freaking cool to look at.

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The gimmick of course is that if you manage to hide a gap behind a wall, it no longer exists.  In the screenshot above, moving the green column shouldn’t have any effect at all on the break in the path, but since you will no longer be able to see the hole, it won’t exist. It’s a neat gimmick, but I’m not sure that it’s enough to carry a game on.

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Evo Explores may be compact, but it’s also very well put together. It’s nothing I’d want to play for hours on end (which is good, since the entire game will only take an hour or so to finish), but it’s enjoyable to poke at now and then.  Which is exactly what you want in a mobile game, so if you have the option to purchase it for a phone or tablet, that’s probably the better choice.  There’s no real reason to want a bigger screen, or mouse controls over touchscreen.

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