Closure on Steam

MSRP: $9.99

Platform: Windows

Release: 9/7/12

I want to be clear here at the outset – I love innovation in gaming, I really do.  It’s too easy to get comfortable and always want to play the same games in the same way.  That’s how some of us sink thousands of hours into MOBAs and MMOs, and games like the Civilization series that can boast near infinite replayability.  It’s also why you can’t buy the Nintendo NES Classic anywhere right now without playing three times the retail price (I know, I’ve looked). It’s absolutely a risk for game designers to mix things up, and I’m always impressed when the manage to succeed.


I love the concept of Closure – a puzzle platformer where anything in the darkness doesn’t exist, and walking outside the light means you get to start back at the beginning of the level.  But – and this is a big old but for me – I wish it explained itself better in game. I mean, sure, every time I died I figured out a little bit more, but as someone with next to experience with platformers of both the puzzling and the non-puzzling varieties, I was already pretty frustrated by the time I started to get it, and I didn’t make it through the tutorial.


I loved the look, and the sound, and it’s something I would very much like to revisit if I ever get the hang of the basics, but there’s no doubt in my mind this isn’t the place to learn the basics. I’m used to being able to look at all the pieces of a puzzle and build a game plan – Closure asks you to just look at a piece or two, and hope the next think you need is just beyond the reach of your light-emitting globe.  For someone already less than comfortable with basic platforming controls (and to be honest, these are pretty basic controls), it makes for some awkward play.


Some days, when I run into a game like Closure that’s so far removed from my gaming comfort zone, I feel like it’s a bit of a cop-out to still post my impressions.  But if you enjoy puzzle platformers, give it a look – it feels like it might be a breath of fresh air into the genre.  It’s well-reviewed, won a handful of independent gaming awards, and of a respectable length (about 8 hours).

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