MSRP: $9.99
Platforms: Win, Mac, Linux
Release: 9/13/13
Legend of Dungeon is an indie rogue-like dungeon crawl with a sense of humor. It manages to be enjoyable despite a few questionable design decisions, absolutely no story, and having to do a lot of figuring it out as you go.
This is the entirety of the How To Play section. However, probably the most useful thing here is that you want to set up controllers, especially if you’re choosing to play with a keyboard and mouse. I’m not sure if there are any default keybinds at all, as there are people reporting that the game won’t even work without a controller. I was able to keybind the handful of buttons that you need to use, and although I made some awkward choices based on not really getting how the game works, I like that you can just go back in and tweak it as necessary.
As far as gameplay goes, nothing here is all that novel. You enter a dungeon for reasons, you kill monsters, you pick up apples and little gold coins, and you see how far you can get before something hits you for more health than you have. All the levels are procedurally generated, and sometimes, that will lead to RNG kicking you in the teeth. Maybe you’ll find an awesome weapon on the first dungeon level, but don’t count on it. There doesn’t seem to be any limit to inventory size, but potions are randomized in every play through, so the blue potion that healed you in your last run is likely to do something very different next time you encounter it.
I expect this is the kind of game that takes many hours to even start to feel proficient in, which combines with all the randomness to make it almost infinitely replayable. It supports up to 4 player local co-op, and also has support for VR headsets. It’s probably not something that I would normally have picked up, but the reviews were excellent, and the current Chrono.gg price of $1.50 was just too good to pass up. It’s something I’m likely to go back to and play in short bursts rather than rushing it to completion.