Platforms: Win, Mac
After playing Blameless, I am really really hoping that this short game is a portent of things to come from Vaclav Hudec. It’s a super-short game (if you use a walkthrough or are particularly clever, you can be through the whole thing in just 20 minutes), but it’s also completely free.
After a short intro in which the protagonist gets hit in the head with a pipe by a mysterious man, you awake in a room in a house under construction and you need to figure out how to escape. Adventure game logic absolutely is in play here; one of the first items I found was a hammer, and I spent five of six minutes trying to smash my way out to no avail.
There’s a few quirky things here – items you can hold onto go straight into your inventory, but there are a lot of other items you can pick up, but if you need to pick up something else, you’ll need to drop them. You can jump with the space bar, but I couldn’t find a single place where you needed to jump, or even where it was advantageous.
Despite the fact that there are multiple solutions to almost every puzzle you’ll encounter, which solution you choose seems to have no impact on the game going forward (which could be either a pro or a con, depending on how you look at it). If there’s a failure state here, I didn’t run into it. The story feels more like a teaser (and oh god, I hope it’s a teaser) than a fully fleshed out story.
What Blameless does have is atmosphere in spades. All the aesthetics work together to make a mundane construction site completely and utterly creepy. I’d recommend this, even if it had a cost of a couple of bucks – for free, it’s a no brainer.