Platforms: Win, Mac, Linux, iOS, Android
I think it’s easy to praise good games, and just as easy to pick apart the bad ones. The games I always struggle to talk about are the ones that just didn’t work for me, despite not having any glaring flaws. Knights of Pen and Paper +1 Edition just didn’t work for me.
Although I enjoyed looking through the characters, both the in-in-game classes and the characters who would be playing them, if there was a deeper strategy to choosing your starting party, I didn’t see it. The moment I decided to prioritize player abilities over comedic value was when I started to suspect I wasn’t going to be as tickled by the meta game as I should be to really enjoy things.
The concept of playing as the entire tabletop gaming party is a good one, but the simplicity of the mechanics assures me that this is never going to be the kind of role playing I did in my youth. There’s just nothing in the game’s structure – at least as far as I saw – to accommodate players (or in this case, the players’ player) tendencies to do something completely unexpected and ruin the game master’s day.
Which is not to say there’s nothing I liked about the game – I did find it charming. I just didn’t find it all that compelling. Nothing was pushing me to complete one more quest; I didn’t feel a need to see what happened next in the story. Knights of Pen and Paper +1 Edition just wasn’t reaching me. It’s certainly a well-liked and well-reviewed game, it just wasn’t a game I particularly wanted to play.