Samudai on Steam

MSRP: $2.99

Platform: Windows

Release: 2/9/15

Full disclosure: I have no idea why – or how – this game ended up in my Steam library.

As a PC gamer, I’m used to the whole solo-play experience.  That’s what it was for a very long time.  The closest thing we had to multiplayer experiences were the kinds of games where one person manned the keyboard while the other read the walk through or strategy guide. I did eventually adjust to the whole idea of online multiplayer, but I had no idea that there was actually a market for PC games with console-style multiplayer.

The single player mode of Samudai was an afterthought – the game was designed to be played on a single computer by 2 – 4 people all hanging out in the same room. However, since I only have the one controller, I went straight for the “new” single player mode (introduced – apparently unironically – on April 1, 2015).


You play as a samurai cat on a map with four platforms and a hole on the floor which, if walked over, drops you on the top platform.  Which is good, because I’m terrible at platformers, and I cannot imagine how long it would take me to get up there on my own. As you can see, there’s an enemy up there that I’m supposed to kill before he kills me.

Having only a passing familiarity with the buttons on my controller and what they tend to do, I flailed around for a bit – I found the Stab It button fairly easily, but I’d been running and dodging, and well, falling mostly for quite a while before I accidentally pushed something and watched my kitty toss a ball of light at … well … nothing. Armed with my Stab It button, and my Shoot It button (which has some sort of cooldown to use, but I couldn’t find anything in the UI to indicate that cooldown), I actually managed to kill a thing or two before getting smooshed by what looked to be a wooden target dummy.


If I had to guess, I’d say that Samudai is a pretty niche title.  Since I’m terrible at platforming, and I have never really had much luck with brawlers, it’s so very much not for me. However, I appreciated aesthetics of the game, and the fact that it avoided the fighting game trope of ripping still beating hearts out of your opponents’ chests. I can see possibly playing this with your PC hooked to your television with older children, but I’m guessing there’s a million multiplayer console games that are just as good or even better.

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