Sometimes, buying bundles can lead to finding some real hidden gems. And then sometimes, you end up with games like Hero Quest: Tower Conflict.
Game play – and I use that term very lightly here – consists solely of clicking buttons to summon heroes or cast spells. You have no control whatsoever over the units once they are summoned, or even where the spells go when they are cast, which leads this to feel like the slowest-paced, most unsatisfying clicker game you could pay for.
At the end of each level, you get a small amount of currency which is used to upgrade your heroes and spells. Why they felt they needed to give you two different kinds of currencies in a game that doesn’t support micro-transactions (or even is a mobile port – at least not that I could find), I have no idea.
All in all, Hero Quest: Tower Conflict is a pretty awful game with not as awful cartoon-style graphics, and apparently, quite a few levels. It’s not worth a dollar, and it’s not worth your time, but if you absolutely MUST try it for yourself, go here, play it in your browser, and at least save that dollar for a candy bar you might actually enjoy.