Crea on Steam

MSRP: $14.99

Platforms: Win, Mac, Linux

Release: 6/9/16

I don’t know why I find this kind of game so soothing – I will happily dig tunnels for hours – but after bouncing so hard off of one of the most popular ones, I will admit to being slightly concerned that I’d have a similar experience with Crea. It’s a game that takes a lot from Terraria, but I absolutely love all the things it does different, and for me, that’s making all the difference.


Crea seems to be far less combat focused – which is not to say there aren’t a lot of fantastic options for a combat-focused player.  There are four different weapon types, and spells that can be leveled up as you use them. There are randomly generated dungeons and boss monsters.  If you want to kill stuff, there’s plenty of stuff to kill, and plenty of ways to do it. But if you’re more into exploring, building & crafting, night time isn’t a death sentence if you’re caught outside. The monsters that are around your spawn point are low level, and will stay that way no matter how powerful you become, so building your home base near your original spawn is a fairly safe option.


There’s a few concise tutorials that will pop up as you encounter new mechanics, which at least give you a vague idea of how to manipulate the world. They manage to be just helpful enough without ruining the joy of finding things out on your own. Although there’s a handful of design choices that seem a little illogical to expect players to figure out on their own, all the major systems seems to function more or less as you’d expect.


The main thing that sets Crea apart is the talent system.  Everything you do in the game gives you experience in the relevant category, and that experience can be spend on talents that improve your abilities in that category.  Early on, you can talent into “Ledge Grip” in the explore family, so if you can’t jump quite high enough, you can at least grab the ledge and hang on, giving you another opportunity to make the jump.  Crafting talents help you to craft higher quality items, while gathering talents allow you to find and harvest things more easily.  I think this gives the game a little more of a roleplay feel that’s lacking in most sandbox games of this type.


Although Craft the World will always have a special place in my heart due to the addition of a task-based progress system, Crea is certainly going to give it a run for its money in the longevity department. The worlds seem to be nearly unending, and there is so much to explore, discover and learn in a single play through. With multiple biomes, randomly generated worlds, and multiplayer support, there’s so much replay value here. This is probably the best $15 gaming dollars I’ve spent since Stardew Valley. Highly recommended.

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