MSRP: $6.99 on Steam – price may vary by platform
Platforms: Win, Mac, Linux, iOS, Wii U
Release: 10/11/12 (iOS), 2/14/14 (Steam)
I don’t use the word zany very often, but it’s the perfect word to describe this adorable, casual puzzle game. At its core, Girls Like Robots is a logic puzzle. Well, more accurately, a series of logic puzzles that have a steadily increasing difficulty as you go.
The game is divided into three acts, each with over 100 individual puzzles. I am that person who needs to max score on everything, and I was completing early puzzles at the rate of more than one a minute, but by the time I reached the fourth section of the first act, I realized that I was going to start slowing down – way down – so there’s a pretty good amount of content here.
Clicking the heart button in the lower right hand corner will show you how the different characters feel about sitting next to the others. If you long-click on an individual, it will let you know what characters of that type like and dislike. Your goal is to seat everyone in a grid and achieve maximum happiness (although the win condition is often far beneath the achievable max).
If you don’t care for the default look of any of the character models, well, you can jump into the face-a-mizer and change up their looks. It’s a nifty little addition, but the game doesn’t need it. Still, never turn down a perk, am I right?
Overall, Girls Like Robots is an unusual sort of puzzler, with a quirky sense of humor, and – for me at least – a perfectly sloped learning curve. It’s the kind of thing that you can play for minutes or hours, and it’s a good time either way. I grabbed it as part of a bundle, but the $7 asking price on Steam isn’t exorbitant, assuming puzzle quality doesn’t get compromised in later levels.